
10 Oct Master Internship – Vestibular Haptic Feedback for Virtual Reality
Vestibular haptic feedback for virtual reality
Hosting structure
City: Rennes
Institution: Inria Rennes Laboratory
Team: HYBRID
Supervisors
Anatole Lécuyer: anatole.lecuyer@inria.fr
Antoine Costes: antoine.costes@inria.fr
Duration
The internship is intended for a duration of 4 to 6 months, from September 2020. Depending on results and student wishes the option for continuing on to a Ph.D. on a related topic may arise.
Internship context and description
Audiovisual technologies have gone through considerable development over last decades and their performances are constantly increasing. But no matter their quality and sophistication, they can’t help a lack of body sensations, because other modalities have to be used to efficiently produce bodily effects.
The most obvious way to produce physical sensations is of course to move the whole body (like in “4D cinemas”), but the energy needed by such devices makes them massive and expensive. Another approach is to produce the sensation of movement instead the actual movement itself, i.e. create an illusion. Although perceptual illusions are often limited to a certain context, they can sometimes be achieved with very light and elegant setups, which is an important criteria for virtual reality applications, for instance. However this topic is still underexplored and little is known about limits and possibilities of motion perception, except that its complexity can lead, for sure, to many surprises.
The aim of this research internship is to study and evaluate experimentally a set of vestibular haptic effects provided by a new kind of haptic technology acting on balance and whole-body motion sensations, and to implement a set of use cases for virtual reality. In particular, we are interested in studying the effect of this technology on cybersickness and vection.
Requested profile
The candidate must be interested and curious about human perception, immersive technologies and scientific experimentation. They should also be comfortable with as much following items as possible:
- Experience with Unity3D
- Knowledge in programming real-time 3D (video games, VR…)
- Knowledge about psychophysics or cognitive sciences
- Experience in haptics
- Technical english
Applications (CV + cover letter) should be sent by e-mail to Anatole Lécuyer (anatole.lecuyer@inria.fr) and Antoine Costes(antoine.costes@inria.fr).
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